Development channel

What is being
built next.

A transparent look at private builds moving toward release. Features shown here are working directions, while compatibility and packaging may continue to change before launch.

2 projects in development
01
Audio ecosystem

San Andreas Sound Suite

One connected audio layer for the world around your players.

Release candidate · final licensing review

A framework-independent FiveM suite combining positional sound, synchronized multi-service dispatch, an in-vehicle radio system, an optional server station pack, and a local content builder for creating configuration bundles.

FiveMStandaloneOneSyncWeb AudioCompatibility APIs
CONFIRMED DIRECTION
01

San Andreas Sound

A positional Web Audio backend with compatibility APIs for resources built around xSound and InteractSound patterns.

02

Synchronized dispatch

Local police, fire, EMS, service, air, and marine dispatch programming coordinated across connected players.

03

Vehicle radio system

Native stations, Satellite Radio, Bluetooth playlists, Server Radio, scanner controls, and synchronized vehicle state in one head unit.

04

Content builder

A standalone local browser tool for assembling dispatch, station-pack, and complete suite configuration bundles without editing every file by hand.

DEVELOPMENT STATUS
  1. Core suite and integrationsComplete
  2. Release documentationComplete
  3. Final media and licensing reviewIn progress
  4. Public release packagingNext

The suite is in private release-candidate review. It will remain private until the final dispatch-media and licensing checks are complete.

02
Vehicle utility

Vehicle Control

The vehicle, distilled into one touchscreen and one smart key fob.

Private build · v1.3.2

A compact vehicle-control resource with an in-vehicle touchscreen, a nearby class-matched smart key fob for the last vehicle driven, extensive control coverage, per-player interface settings, and optional bridges for keys, notifications, and San Andreas Radio.

FiveMStandaloneQbox optionalQBCore optionalOX Lib optional
CONFIRMED DIRECTION
01

Touchscreen and key fob

A movable, scalable bottom-screen interface pairs with a class-matched remote fob for nearby control outside the vehicle.

02

Broad control coverage

Engine, locks, doors, windows, seats, radio, hazards, interior light, cruise, anchors, landing gear, trailers, roofs, and extras are handled from one surface.

03

Personalized presentation

Accent colors, brightness, artwork visibility, interface position, and scale are stored locally for each player.

04

Integration-ready foundation

Optional key providers, Qbox and QBCore notifications, ox_lib, custom-vehicle overrides, San Andreas Radio power sync, and OneSync-backed network state are built into the current direction.

DEVELOPMENT STATUS
  1. Touchscreen and smart key fobComplete
  2. Vehicle controls and integration APIComplete
  3. Eight included localesComplete
  4. Public availability detailsNext

The v1.3.2 build remains private. A release date and public availability will be posted here only when confirmed.

Available now

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Browse released resources while these private builds move through testing, compatibility review, and packaging.

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