VehiclesOriginal

drs_vehcontrol

One class-aware touchscreen and smart key for the whole fleet.

A standalone-first vehicle control resource with an in-vehicle touchscreen, a nearby smart key fob, class-aware controls, synchronized auxiliary state, and an integration API.

StandaloneQboxQBCore+5 integrations
Download Current main branch snapshot, not a tagged release package
Documentation
Version
1.3.2
Updated
Aug 30, 2026
License
DrSnyder No-Resale License
Source
Source available
Readiness
Stable
Resource previewAdaptive cruise
1 / 8
screenshotAdaptive cruise

The road-vehicle touchscreen keeps active cruise and everyday systems visible while the player continues driving.

Adaptive cruiseThe road-vehicle touchscreen keeps active cruise and everyday systems visible while the player continues driving.
On this page8 sections
01 / OVERVIEW

What it does

Type
Standalone-first vehicle control interface
Primary UI
Class-aware touchscreen and nearby smart key fob
Defaults
/vehcontrol on U · /keyfob on K

drs_vehcontrol brings everyday and class-specific vehicle actions into a compact bottom-screen touchscreen. It adapts the available controls and artwork across road vehicles, boats, helicopters, planes, commercial vehicles, motorcycles, and other supported GTA classes while keeping normal driving or flight input available.

Outside the vehicle, a class-matched smart key fob controls the last vehicle driven when it is nearby and the configured key check allows access. The resource runs standalone by default, with optional notification, key, Qbox audio, San Andreas Radio, and server-owned state-bag integrations.

02 / HOW IT WORKS

Controls that follow the vehicle

  1. 01

    Open the touchscreen

    Use U or /vehcontrol inside a supported vehicle; the interface resolves the vehicle class, model, seat, and available capabilities.

  2. 02

    Operate supported systems

    Control everyday functions plus class-specific actions such as anchors, landing gear, aircraft assistance, trailers, roofs, and extras.

  3. 03

    Step out with the fob

    Use K or /keyfob near the last vehicle driven to run the allowed remote actions through the configured ownership provider.

  4. 04

    Synchronize and integrate

    Validated state-bag updates share selected auxiliary state while client/server exports expose deliberate integration points.

03 / FEATURES

Core features

01

Class-aware touchscreen

The compact interface adapts its controls, artwork, and presentation to the current vehicle class while leaving driving and flight input available.

02

Matching smart key fob

Control the last nearby vehicle through class-matched fob designs, configurable ownership checks, range validation, animation, sound, light flashes, and panic mode.

03

Specialized vehicle controls

Add adaptive cruise, boat anchoring, landing gear, trailers, roofs, extras, and experimental aircraft waypoint or hover assistance beyond ordinary doors and windows.

04

Validated synchronization API

Server-owned state bags, range checks, rate limits, network-control checks, exports, and events support shared state and companion-resource integrations.

Additional capabilities8 supporting features
  • Engine, locks, doors, windows, seats, radio, hazards, and interior light
  • Cruise control with adaptive following and collision cancellation
  • Boat anchor, landing gear, trailer detach, convertible roof, and extras
  • Experimental plane waypoint autopilot and helicopter waypoint/hover assistance
  • Seven class-matched fob families plus air and marine presentation
  • Per-player accent, brightness, photo visibility, position, and scale
  • Eight included locales
  • Optional diagnostics for addon and unusual vehicles
04 / CONFIGURATION

Configurable systems

The resource exposes these major systems for server-specific setup. Exact options and examples remain in the technical documentation.

  • Commands, keybinds, locale, and interface frame
  • Passenger permissions and control availability
  • Cruise, collision cancellation, and adaptive following
  • Plane autopilot, helicopter waypoint travel, and hover
  • Key provider, fob range, animation, and sound
  • Notification provider and Qbox audio
  • Restricted classes and per-model capability overrides
  • State-bag synchronization and server update validation
  • San Andreas Radio power synchronization
View configuration documentation
05 / COMPATIBILITY

Compatibility at a glance

Framework
StandaloneQboxQBCore
Base
FiveM; no mandatory framework dependency
Resource name
Must remain drs_vehcontrol
Shared state
OneSync and networked vehicles
Optional
Qbox, QBCore, ox_lib, vehicle keys, San Andreas Radio
Other integrations
Vehicle key providersQbox audio
Full compatibility and configuration
Technical details3 implementation facts
Runtime
FiveM Lua with optional OneSync state bags
Interface
HTML, CSS, JavaScript NUI, and local player settings
API
Client/server exports plus integration events
06 / LIMITATIONS

Known limitations

  • Aircraft waypoint and hover assistance is experimental, requires clear routes, and must be tested against every supported aircraft model, handling set, and server build.
  • Shared auxiliary state requires OneSync, networked vehicles, and state bags; disable any state another resource already owns.
  • The public repository currently has no tagged GitHub release, so pin the tested main-branch commit used by your server.
07 / INSTALLATION
Ready to install?

Continue in documentation

Requirements, installation, framework configuration, integration setup, and troubleshooting are covered in the documentation.

Read installation guide
08 / RELEASE & SOURCE

Release & Source

Current build

v1.3.2Public repository snapshot · Aug 2026
  • Released the standalone-first touchscreen and class-matched smart key fob publicly.
  • Included class-aware controls, synchronized auxiliary state, optional provider bridges, eight locales, diagnostics, and the integration API.
  • Documented experimental plane waypoint and helicopter waypoint/hover assistance with model-specific testing requirements.
View repository history

Provenance

Origin
Original
Maintainer
DrSnyder
License
DrSnyder No-Resale License
Source
Source available

Original DrSnyder resource released under the DrSnyder No-Resale License. Free use, modification, and sharing are permitted; resale and inclusion in paid packs are prohibited.

View maintained source