Planned in-game capture of the white-and-graphite option treatment that matches the drs_Dev ox_lib rework.
ox_target
Precise interactions in a smaller, quieter interface.
A compact ox_lib-matched visual rework of ox_target with local UI assets, inherited framework adapters, and qtarget API compatibility.
Planned capture of inherited vehicle door, hood, and trunk targets presented through the smaller interface.
Planned capture of test zones and targets available when the ox_target debug convar is enabled.
What it does
This ox_target build keeps the established zone, entity, model, and global targeting APIs while restyling the interaction layer to match DrSnyder's ox_lib interface. Smaller option panels, neutral connector lines, white hover states, and bundled Inter and Font Awesome files reduce visual noise without relying on remote font or icon services.
Core features
Compact target UI
Smaller target dots, option panels, icons, connectors, and spacing keep interactions readable without dominating the screen.
Flexible targeting APIs
Create box, sphere, polygon, model, network-entity, local-entity, player, vehicle, ped, and object interactions.
Framework-aware filters
Inherited adapters support group and job checks when a compatible Ox Core, Qbox, ESX, or ND Core version is detected at startup.
Local interface assets
Inter and Font Awesome files ship with the resource, removing UI dependencies on external font and icon CDNs.
Compatibility at a glance
Setup path
- 01
Back up any existing ox_target folder and configuration before replacing it.
- 02
Place the repository in your FiveM resources as ox_target.
- 03
Start ox_lib, the selected framework, and ox_inventory when used before ox_target.
- 04
Review the targeting keybind and convars, then validate zones, entities, groups, and item filters in-game.
Current release
- Introduced the compact ox_lib-style target interface.
- Bundled local Inter and Font Awesome assets while preserving custom icon colors.