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This fork is a QBCore HUD with DrSnyder's vehicle cluster, weapon and ammunition display, money feedback, ox_fuel support, and ox_inventory harness detection. Treat QBCore as a required dependency rather than a native Qbox resource.
A more informative driving and player HUD.
This fork is a QBCore HUD with DrSnyder's vehicle cluster, weapon and ammunition display, money feedback, ox_fuel support, and ox_inventory harness detection. Treat QBCore as a required dependency rather than a native Qbox resource.
Place ps-hud in your designated resources folder without renaming it.
Ensure QB-Core is current and starts before ps-hud.
Review Config.UseMPH, Config.CustomHud, and Config.AdminOnly in config.lua.
Ensure ps-hud, then review icon settings and vehicle behavior in-game.
ensure qb-core
ensure ox_inventory
ensure ox_fuel
ensure ps-hudThis fork reads FiveM's native vehicle fuel level, which works with ox_fuel when it synchronizes that value. The inherited Config.FuelScript setting does not change the active fuel reader by itself.
Config.UseMPH changes the speed calculation. Changing the displayed unit text also requires UI work; rebuilding from svelte-source is safer than editing the compiled interface directly.
Review the vehicleName, weaponAmmo, and money options under Config.CustomHud, then decide whether customization should be restricted through AdminOnly.
The html directory is ready to run. The svelte-source directory is for UI development and does not need to be rebuilt for a normal installation.
Join after the framework and HUD have started, enter a vehicle, equip a weapon, change cash or bank values, and verify the player, vehicle, weapon, and money displays independently.
/menu
/resethudStart InteractSound before ps-hud if your configuration uses its menu, belt, or alert sounds.
Keep the resource folder named ps-hud, update qb-core, and confirm qb-core starts before the HUD.
Confirm ox_inventory is started and the harness item exists. This edition checks the item count through ox_inventory.
Confirm the fuel resource starts before ps-hud and synchronizes FiveM's native vehicle fuel level. Config.FuelScript does not select the active reader in this fork.
Disable the equivalent stock or third-party HUD element so only one resource owns each vehicle, weapon, money, or minimap surface.